Thursday, 10 April 2008

Week 11.............. Gameplay

As time rolls on and we study the world of "Games" we keep getting all these unknown factors, and I’m starting to think the entire industry is built upon personal opinion.

But Gameplay, well I think the wiki has got it wrong, "used to describe the overall experience of playing the game excluding factors like graphics and sound" how can you say graphics and sound aren’t apart of gameplay? Are they just saying this because graphics and sound sit quite nicely in their own distinct groups which can be easily depicted as good or bad?
because in all fairness if graphically alone you provide inconsistencies, or elements of bad level design that "Pop" the player out of the games "World" then surely that taints the "Gameplay".

It’s like the Game Art Director......he’s got fingers in all pies, even though graphics and sound can disrupt "Gameplay" its a disconnected relation at times, because you can have the most mind blowing graphics and scintillating sound, and then a game that’s so impossible to comprehend, or so insanely.......well......shit!

The bloom factor has had people dazed for a while but it seems to b wearing off, hiding bad "Gameplay" with awesome graphics or in copious amounts of bloom was successful but people I think are starting to realise there’s meant to b something behind that glaring screen.

Well 2 a night will have to start tomorrow seeing how I started late today, so part 2 tomoz

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